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Degree

UCAS CODE

ENTRY REQUIREMENTS

Start Date(s)

Attendance

Learning

G480

112 UCAS POINTS

UCAS points will be updated soon

September 2024

  • Full time, 3 years
  • Part time, 5 years
  • On campus
both SN2155
SN2155
Degree with foundation year

UCAS CODE

ENTRY REQUIREMENTS

Start Date(s)

Attendance

Learning

G481

64 UCAS POINTS

UCAS points will be updated soon

September 2024

  • Full time, 4 years
  • Part time, 6/8 years
  • On campus
both SN2156
SN2156

Fees and Funding

Here's the fees and funding information for each year of this course

September 2024

Attendance

Fee

Note

Home
Full time, 3 years
£9,250
Per year
Part time, 5 years
Pro-rata full time fee
International
Full time, 3 years
£14,820
Per year

Overview

WHAT YOU'LL LEARN

MODULES

  • Core Modules
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    Introduction to Game Design

    This module will introduce you to game design principles and techniques. It will provide you with a fundamental understanding of the role of a game designer in different industrial sectors.

    You will be exploring several formal game design terminology and definitions as well as learn basic skills of formalising and communicating game design concepts through effective visualisation and documentation. You will learn how to design basic game architecture elements (tokens, rules, mechanics, interaction, goals, feedback etc.), interrelationships between various game elements and how they combine to create compelling gameplay.

    You will learn the role of the player in game design process and start to learn how to conceptualise for a specific target audience. You will also learn how to conceptually prototype your games and effectively playtest with the audience.

    As a result, you will be introduced to a range of theoretical and practical approaches to the study and design of games from ideation, concept development, gameplay design, prototyping to playtesting.

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    Introduction to Game Art

    This module will introduce you to art within video games. You will learn how to develop basic 2D/3D skills and how to communicate ideas visually though different practices and applications as well as demonstrate a fundamental understanding of developing assets for the games industry.

    You will explore the history of art within games, the role of a games artist within the industry and cover a wide range of visual aesthetics styles and practices to inform and widen your own skills by exploring and examining others work. You will be able to communicate your vision to different sectors within the games industry.

    As a result, you will understand the fundamentals of art within games and demonstrate these within your own work thus allowing you to develop and create representations of objects, ideas, and people in a variety of different styles and formats.

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    Introduction to Game Programming

    This module will introduce you to fundamentals of programming, writing algorithms to solve problems, representing the logic as flowcharts and pseudocode which will help outline a program before the coding process begins.

    You will gain knowledge of the procedural, object-orientated & event-driven programming paradigms. You will demonstrate the ability to apply them to a range of outcomes including workflow automation and game interaction. In addition, you will learn to debug and document issues that arise.

    As a result, you will be able to analyse problems and express solutions in a programming language. Whether you consider yourself creative or technical, you will benefit from being able to communicate ideas in a standardised way across multiple disciplines.

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    Game Studio 1 (Mental Wealth)

    This module will introduce you to working on a small project within a simulated studio environment. You will work collectively as a group with different disciplines within and outside the game’s courses.

    You will learn to work with different disciplines in a professional environment as well as using project management methods such as agile development to maintain and work within set deadlines. You will explore version control and how it is applied to a group project as well as developing a product from concept to deployment.

    As a result, you will gain exposure to working within a simulated studio environment, understand modern development processes and pipelines and have a finished small game product.

  • Core Modules
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    Game studio 2 (Mental Wealth)

    This module will build upon the soft and hard skills you developed in MS4017 Game Studio 1 (Mental Wealth) and you will work collectively in a group on a medium scoped project.

    You will further develop your understanding and expertise of working to a specific role with a focus on your chosen specialism. Working with a diverse development team you will utilise agile project management methods and industry practices. You will be further exposed to working within a simulated studio environment and the professionalism that is expected within this environment.

    As a result, you will be more adept at working within a simulated studio environment as well as a diverse team and able to demonstrate a professional working manner. You will also further
    demonstrate that you have the capabilities to work on a medium scope project within a specific role to see it from the design stages to being published on a platform.

    Optional Modules
  • Core Modules
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    Final Project: Development

    The module will review the field / subject discipline as appropriate to a self-identified research project within the scope of the programme of study. This will entail devising, researching and planning a major programme of work in an appropriate medium as a relevant object of analysis. You will draw on learning across your programme to showcase your skills and talent in articulating your media project, as a process of development informed by theories, methods and practices relevant to the creative industries.

    You can choose to follow independent research through one of two routes: a) by producing a written dissertation that engages with contemporary debates in media or b) by using practice as a mode of research supported by a verbal demonstration of the critical discourses it speaks to.

    Under relevant subject-specialist supervision and through a process of drafting and revision, you will be grounded in methods of study and conceptual formulation, as dictated by the scope and character of the research undertaken.

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    Final Project: Completion

    The module will lead on from the development stage of your self-identified research project based on your preferred choice of production, for example a written dissertation that engages with contemporary debates in media or a complete practice project, produced through a developed programme of research supported by a verbal demonstration of the critical discourses it speaks to.

    The aim of the module is to extend knowledge in the chosen field of research, to produce or write the project according to the student's planning and to complete and present the final research project within the given time frame. You will have the opportunity to demonstrate your skills in an accompanying project portfolio, including production folders for practice projects or reviews of existing academic literature on the written dissertation topic and a comprehensive bibliography. 

    Projects will be developed through subject-specific supervision and peer support.

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    Game Studio 3: Production (Mental Wealth)

    This module is a continuation of your MS6000 Game Studio 3: Pitch module. You will take your group’s proof-of-concept and see it to completion and publication on a platform.

    During this module you will continue to work within your groups to develop your previous proof-of- concept prototype. You will be expected to develop a polished product that will be published upon a live platform such as itch.io. and make use of your groups chosen project management method to maintain and track the progression of the development. You are expected to organise and arrange group testing sessions and iterate upon your product based on feedback received.

    As a result, you will have demonstrated that you can take a large product from conceptualisation to publication as well as work in your chosen role within a diverse development team.

HOW YOU'LL LEARN

HOW YOU'LL BE ASSESSED

CAMPUS and FACILITIES

Docklands Campus

Docklands Campus, Docklands Campus, London, E16 2RD

WHO TEACHES THIS COURSE

The teaching team includes qualified academics, practitioners and industry experts as guest speakers. Full details of the academics will be provided in the student handbook and module guides.

YOUR FUTURE CAREER